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Location: Des Moines, IA, United States

Tuesday, September 16, 2014

All Fone One: Regime Diabolique - The Setup

So, as most people who know me know, I am a big fan of games.   In the past few years I have gotten a lot of my friends into gaming by hosting gatherings where playing games is the primary activity.   More recently I have started to get back into playing longer, narrative based games.   This article will talk about my experiences with one such game.

The game we played at this particular session was called All For One: Regime Diabolique.   This game is based heavily on The Three Musketeers.   The game is set in an alternate universe 1636 France where the Musketeers protect the king and the nation from threats that are both mundane and supernatural.   This is a world where the musketeers not only have to contend with the nefarious schemes of Cardinal Richelieu but also with witches, werewolves, and other creatures from the horror genre.

All For One uses a generic ruleset called Ubiquity which emphasizes storytelling and cinematic action.  I have a few games that use the Ubiquity rules and apply those rules to different settings so it's a system I felt confident in using.

Three of the players were people I knew were experienced in role playing games and in fact we had a played RPGs as a group before.   The next player was new to RPGs but had experience with table top games.   The last two players were unknown quantities.  People who had expressed interest but who I didn't know all that well.

The players first step was creating their characters.  Because the game is about swashbuckling musketeers some skills are automatically given to the players.   Basically any character in the game is expected to be able to ride a horse, fight with a sword, shoot a gun, and do all the general athletic stuff that you see in swashbuckler movies like swing on a rope or scale a wall.

Once the characters were made the story of the game could begin and that is what we will cover next time...

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